A few weeks ago, I managed to purchase a sizeable collection from a friend. This new found collection not only allows me to ‘Miguel’ my local group – of which there is interest in playing but not enough events – but also to fulfill my dream of making a VS System cube.
So what is a cube?
A cube is basically a preselected set of cards from which we make an eight player draft from. It has its origins in Magic: the Gathering, but I thought it would fit especially well in VS System – where the limited aspect of the game is many times funner than constructed.
My particular plan with my cube, is to make a cube that is not only reflective of the VS System’s competitive history, but also allows players to draft a wide myraid of archetypes that have been in the game’s history. In addition, I want each team to have exactly one card in this cube, whether it be by dual affiliation or what not.
So here’s my thought proccess. I urge those of you who are interested to also build along too. The cube is relatively easy to build and pimp now that the game has been discontinued.
Speaking of pimping: some cards are denoted with a *. This means that I need a foil in new frame/EA/pimped out copy of the card and I would love to get it off you through trade or purchase.
: )
Set-Up
Since most previous limited sets have had 4-5 teams with some number of smaller teams, that’s the framework I’m going to work with.
Let’s do some math first.
Eight players x three packs per player x fourteen cards per player = three hundred and thirty six unique cards.
Now, given that most players build decks with a twenty/ten split, I’ve decided that two thirds of the cube should be characters and the rest should be plot twists, locations, and equipment. Maybe this ratio should be a bit closer to even, and I will certainly tweak it in the coming months.
Now what about the teams?
I’m looking for depth here, and there have been three affiliations in this game that have been featured the most. The Brotherhood and the X-Men are the foremost, with three sets and a starter deck, but the Titans are right behind them with three set.
There are quite a few teams with two features. Presently, I’m leaning toward Gotham Knights and the Fantastic Four being the last two. This makes my cube sort of ‘comicky’ but also enables equipment based archetypes too.
Each week, I’ll talk about my thoughts on the team. I would love to hear what cards you think are fun and historically signifigant to the archetype so that I may add them.
X-Men
The X-Men have traditionally had quite a few archetypes to them. From tournaments we have had X-Stall, X-Mental and X-Babies. That’s enough to fill a cube by itself – control, curve, and rush – but they also have other possibilities in Wolverine Legend and Age of Apocalypse.
I plan on exploring all of these themes in the cube.
One drops (6)
Wild Child, Age of Apocalypse
Shadowcat, Phase Shifter *
Domino, Neena Thurman *
Angel, Archangel
Multiple Man, MadroX *
Longshot, Mojoverse
Longshot is of course not that great in a highlander format, but I think StuBarnes deserves some mention.
Two drops (8)
Sabertooth, Age of Apocalypse
Bishop, Age of Apocalypse
Cannonball, Blast Field
Beast, Wild and Wooly
Forge, the Maker
Cyclops, Slim
Nightcrawler, Brimstone Cowboy
Sage, Earth 616
Three drop (7)
Wolverine, Skrullnucklehead
Wolverine, Logan
Iceman, Jack Frost *
Sunfire, Age of Apocalypse *
Cable, Nathan Summers
Mariko Yashida <> Sunfire,
Sage, Xavier’s Secret Weapon
One card that kind of sticks out is Wolverine. This is threefold; first it lets you play Skrull, second, it’s another unique Wolverine, and finally… it has seen tournament play on the competitive level.
Four drops (5)
Wolverine, Age of Apocalypse
Professor X, Headmaster
Rogue, Power Absorption *
Cyclops, Man of Action
X-23, Genetic Miracle *
Some other four drops I’ve considered are Gambit, Remy Leabeau. Regardless, the X-Men have very saucy fours.
Five drops (5)
Wolverine, Secret Avenger *
Blink, Age of Apocalypse
Sunfire, Shiro Yoshida
Mystique, Foxx
Emma Frost, Friend or Foe
Six drops (4)
Gambit, Traitor
Mimic, Exile *
Jean Grey, Red *
Cable, Temporal Traveler
Maybe Rogue, Powerhouse or Cyclops, Astonishing X-Men? I like both of them, but I am weary of putting too many sixes, and I really like the art on Gambit, Traitor…
Seven drops (2)
Jean Grey, Jean Grey Summer
Professor X, World’s Most Powerful Telepath *
Eight drops (2)
Cyclops, Mutant Messiah *
Phoenix,
Two eight drops is a bit exccessive for the X-Men. What do you guys think? I like Mutant Messiah a bit more personally but would love to hear which you guys like more.
Now comes the rest.
Plot Twists (11)
Berserker Rage *
Healing Factor *
Adamantium Claws *
Bamf! *
Children of the Atom *
Snikt!*
To Me, My X-Men *
X-Men Assemble!, Age of Apocalypse
Turnabout * (I believe there is an EA version of this one…)
Duck and Cover
Fastball Special *
Locations (4)
Xavier’s Institute for Gifted Youngsters *
Worthington Industries, X-Corp
X-Corp: Amsterdam, X-Corp
Siege Perilous
Equipment (1)
Blackbird Blue
That’s 54 cards altogether, which is about right.
I cannot understate how much I want feedback. The purpose of the cube is that I can have something to bring around to conventions that can entertain multiple VS players while simultaneously offering them a unique experience. To do that, I need to know which X-Men cards and themes are fun and are missing.
I do think I am short a few more recovery effects although almost none of them strike me as very… cubeworthy. I think Phoenix Rising deserves a spot, although it seems like it would be very tough to consistently get off in the cube.
Presently, I do believe the X-Men are a bit too stalltastic – although too be fair the other teams are more aggressive – and could definitely use a bit of a retooling. Are there any aggressive X-Men I’m missing?
Leave your comments here.
Peace,
-TDB
The real deal is…we hear you and we have a few recommendations. Before I get into them, I’d like to remind everyone that this is YOUR game. If you don’t agree with our recommendations, that’s totally cool…ignore them! We’re just trying to take a pulse of what the community wants as a whole and use that info to make the metagame more fun for as many as possible.
Recent Comments