Bearsday: Gleaming “The Cube” – X-men

15 07 2009

A few weeks ago, I managed to purchase a sizeable collection from a friend. This new found collection not only allows me to ‘Miguel’ my local group – of which there is interest in playing but not enough events – but also to fulfill my dream of making a VS System cube.

So what is a cube?

A cube is basically a preselected set of cards from which we make an eight player draft from. It has its origins in Magic: the Gathering, but I thought it would fit especially well in VS System – where the limited aspect of the game is many times funner than constructed.

My particular plan with my cube, is to make a cube that is not only reflective of the VS System’s competitive history, but also allows players to draft a wide myraid of archetypes that have been in the game’s history. In addition, I want each team to have exactly one card in this cube, whether it be by dual affiliation or what not.

So here’s my thought proccess. I urge those of you who are interested to also build along too. The cube is relatively easy to build and pimp now that the game has been discontinued.

Speaking of pimping: some cards are denoted with a *. This means that I need a foil in new frame/EA/pimped out copy of the card and I would love to get it off you through trade or purchase.

: )

Set-Up

Since most previous limited sets have had 4-5 teams with some number of smaller teams, that’s the framework I’m going to work with.

Let’s do some math first.

Eight players x three packs per player x fourteen cards per player = three hundred and thirty six unique cards.

Now, given that most players build decks with a twenty/ten split, I’ve decided that two thirds of the cube should be characters and the rest should be plot twists, locations, and equipment. Maybe this ratio should be a bit closer to even, and I will certainly tweak it in the coming months.

Now what about the teams?

I’m looking for depth here, and there have been three affiliations in this game that have been featured the most. The Brotherhood and the X-Men are the foremost, with three sets and a starter deck, but the Titans are right behind them with three set.

There are quite a few teams with two features. Presently, I’m leaning toward Gotham Knights and the Fantastic Four being the last two. This makes my cube sort of ‘comicky’ but also enables equipment based archetypes too.

Each week, I’ll talk about my thoughts on the team. I would love to hear what cards you think are fun and historically signifigant to the archetype so that I may add them.

X-Men

The X-Men have traditionally had quite a few archetypes to them. From tournaments we have had X-Stall, X-Mental and X-Babies. That’s enough to fill a cube by itself – control, curve, and rush – but they also have other possibilities in Wolverine Legend and Age of Apocalypse.

I plan on exploring all of these themes in the cube.

One drops (6)

Wild Child, Age of Apocalypse
Shadowcat, Phase Shifter *
Domino, Neena Thurman *
Angel, Archangel
Multiple Man, MadroX *
Longshot, Mojoverse

Longshot is of course not that great in a highlander format, but I think StuBarnes deserves some mention.

Two drops (8)
Sabertooth, Age of Apocalypse
Bishop, Age of Apocalypse
Cannonball, Blast Field
Beast, Wild and Wooly
Forge, the Maker
Cyclops, Slim
Nightcrawler, Brimstone Cowboy
Sage, Earth 616

Three drop (7)
Wolverine, Skrullnucklehead
Wolverine, Logan
Iceman, Jack Frost *
Sunfire, Age of Apocalypse *
Cable, Nathan Summers
Mariko Yashida <> Sunfire,
Sage, Xavier’s Secret Weapon

One card that kind of sticks out is Wolverine. This is threefold; first it lets you play Skrull, second, it’s another unique Wolverine, and finally… it has seen tournament play on the competitive level.

Four drops (5)
Wolverine, Age of Apocalypse
Professor X, Headmaster
Rogue, Power Absorption *
Cyclops, Man of Action
X-23, Genetic Miracle *

Some other four drops I’ve considered are Gambit, Remy Leabeau. Regardless, the X-Men have very saucy fours.

Five drops (5)
Wolverine, Secret Avenger *
Blink, Age of Apocalypse
Sunfire, Shiro Yoshida
Mystique, Foxx
Emma Frost, Friend or Foe

Six drops (4)
Gambit, Traitor
Mimic, Exile *
Jean Grey, Red *
Cable, Temporal Traveler

Maybe Rogue, Powerhouse or Cyclops, Astonishing X-Men? I like both of them, but I am weary of putting too many sixes, and I really like the art on Gambit, Traitor…

Seven drops (2)
Jean Grey, Jean Grey Summer
Professor X, World’s Most Powerful Telepath *

Eight drops (2)
Cyclops, Mutant Messiah *
Phoenix,

Two eight drops is a bit exccessive for the X-Men. What do you guys think? I like Mutant Messiah a bit more personally but would love to hear which you guys like more.

Now comes the rest.

Plot Twists (11)
Berserker Rage *
Healing Factor *
Adamantium Claws *
Bamf! *
Children of the Atom *
Snikt!*
To Me, My X-Men *
X-Men Assemble!, Age of Apocalypse
Turnabout * (I believe there is an EA version of this one…)
Duck and Cover
Fastball Special *

Locations (4)
Xavier’s Institute for Gifted Youngsters *
Worthington Industries, X-Corp
X-Corp: Amsterdam, X-Corp
Siege Perilous

Equipment (1)
Blackbird Blue

That’s 54 cards altogether, which is about right.

I cannot understate how much I want feedback. The purpose of the cube is that I can have something to bring around to conventions that can entertain multiple VS players while simultaneously offering them a unique experience. To do that, I need to know which X-Men cards and themes are fun and are missing.

I do think I am short a few more recovery effects although almost none of them strike me as very… cubeworthy. I think Phoenix Rising deserves a spot, although it seems like it would be very tough to consistently get off in the cube.

Presently, I do believe the X-Men are a bit too stalltastic – although too be fair the other teams are more aggressive – and could definitely use a bit of a retooling. Are there any aggressive X-Men I’m missing?

Leave your comments here.

Peace,

-TDB





DSM-2 Team Makes Huge Strides, Stumbles, and Then Bolts For the Finish Line

13 07 2009

As many of you know, many (many, many, many) weeks ago, our good friend and associate, Patrick Yapjoco had to hand off his work for DSM-2 to the VS Council, due to life and its accompanying trials.  Cliff Parameter and myself were the happy recipients of the project, and dove in with gusto.  There were polls, and posts, and arguments, and discussions, and various other interactions regarding the project.  We studied what Patrick had done, and invited Joe Corbett to continue the role he had with Patrick, in continuing development.  While evaluating the set, however, several things have become apparent to the design team, which have delayed, and ultimately changed, the direction we are headed with the project.

1)  DSM is a beloved and well-played set. As bad as it was from a design standpoint, there are cards and characters and decks that exist throughout VS that rely on cards in DSM as they were printed.  Many, were re-printed.  This impacts what we are trying to do, greatly.  How does a team ‘fix’ a set, without ruining the history that the cards have generated for themselves?

2)  DSM is made up, primarily, of four teams. Team Superman, Revenge Squad, Darkseid’s Elite, and New Gods.  Of these teams, and the legacy content, Revenge Squad and Darkseid have both been re-envisioned, and seen significant improvement in playability and design since the printing of DSM.  Team Superman has also been re-designed, but arguably, only Superman himself has seen improvement, while the rest of the team remains lost in mediocrity.  (One VsSystem.org member described the DWF Team Superman team as the DC version of Warbound.  I think it’s quite a poignant statement.)  The remaining team, New Gods, saw only 9 additional cards printed since DSM, and has never been ‘rebooted’ in VS.

3)  The major challenge of this project, was to make a playable set of DSM. Designing a completely new set by changing text boxes, but staying confined to the 165 cards, characters, attack, defense, and the rest, makes for a mediocre and uninspired effort.  Anyone who has worked on a fan-set can tell you how difficult it is to design cards when you’re NOT confined to a predetermined character set, with pre-defined casting costs, curves, and support cards.

4)  DC Final Crisis is almost ready. In January, it made perfect sense to release DSM-2 to the world, but due to the delays we have seen, DFC is nearly completed, and very likely may see distribution before DSM-2.  Rather that swamp the players with multiple fan-sets, it seems necessary to make changes to the project plan.

In the end, these major points, and other less important ones, brought the design team to the following conclusion:  We can’t fix DSM. Simply put, it’s not broken.  What is broken is the Team Superman and New Gods teams.  So here is where the team is headed.  We will be reviewing and updating the New Gods cards from DSM (DSM-035 through DSM-060), utilizing minor, errata-styled changes, that will make the New Gods playable, but not significantly impacting the existing DSM cards.  Additionally, we will be designing a short list of new cards to supplement the existing New Gods team.  In the end, we hope to have a reimagined, all inclusive, sub-set of cards, similar to the MAA and MUL styled sub-sets of the past.  This set of updated and new cards will be designated DNG (DC New Gods).  Our hope is by taking these steps, we will make the New Gods a more playable and interesting team, but without compromising old-school decks and strategies based on the New Gods.  The greatest benefit of this release is that the fan voting that was so hotly contested for the creation of a new Mr. Miracle card can/will be fully realized in a completely new card form.  Rather that squeeze all the requested powers onto an undersized and pre-existing 5-drop, we can now (maybe) imagine a 7-drop with all the impact that Scott Free should have on the game.

Additionally, based on fan imput and acceptance, we will then be making a similar effort with Team Superman (DTS) shortly there after, giving the ‘Team’ in ‘Team Superman’ the love they so desperately deserve.

I look forward to hearing your comments and complaints, and I hope you’re as excited about this announcement as we are having written it.

Sincerely,
HomerJ (with Captain_Comet and Savage_tofu)





Council Update for 6/30

30 06 2009

Hey gang – Carlos here with a quick update to cover some of the things I skipped last week. Nothing quite as groundbreaking as last time, but here we go:

+ I’ve put together some text for a web idea I had. I’d like to create a mini-site for Vs. newbies. It can get overwhelming to be a new player and then have to wade through a bunch of threads on .org to figure out how to play. So I’ve written out text for an 8-page mini-site that is hopefully simple to navigate through and contains everything a newbie will need to start playing this kick-#ss game. I’m going to have the council look over it this week and then have all of you eyeball it late next week.

+ I’m still working on getting those MWS instructions together. I had two guinea pigs try to install using my instructions. One still hasn’t gotten it to work, the other got it installed OK. Not sure if this is significant enough a “win” to release the instructions to the public just yet…any other guinea pigs out there? PM me.

+ DFC – The Final Crisis Set. Guglio  was kind enough to let me look over the set that he and his crew built. I have to say, I’m very impressed. They’ve done a lot to bring a few DC teams up to MEV level. With Gug’s permission, I’ve FWD’d the “spoiler” to the council and they’re reading it for any overlooked “oops”es. The set is 275 cards, so it may take the council a while to thoroughly  look it over. But I believe (and I could be wrong) that the creators are currently putting all the artwork together now anyway, so it’s not like we’re holding anything up. (Besides, the council isn’t really adding or subtracting to their set – our job is just to point out errors they may have missed and give general impressions before they unleash this on the public.)

That’s it for this update. I’d love to talk about OP next time. Until then, happy 4th to all. Be safe and play Vs.





Council Update – Bans and Errata

24 06 2009

Hey kids – Carlos here. Sorry about the late update, but apparently a couple of our council members have the audacity to have “real lives” and couldn’t answer my last-minute “hey – we need to reach out to the community with an update right now” email. What.EVER! So I gave them a few extra days to get back to me.

Here’s what we’ve got for you:

+ Bans/Errata – What a hot topic this has been. The council has decided to leave the game exactly how it is though. No bans. No errata. The only change we’re going to recommend is to make Armed Escort legal in all formats. There was also talk of lowering Blink’s recruit cost to 2, but that got poo-pooed after HeroComplex pointed that the new Exiles set we’re working on already has a Blink at 2 (and 4 for that matter – all non-unique with alternate recruit costs too!).

+ Did I fool anyone with that last bullet point? Sorry, I couldn’t resist. :) The real deal is…we hear you and we have a few recommendations. Before I get into them, I’d like to remind everyone that this is YOUR game. If you don’t agree with our recommendations, that’s totally cool…ignore them! We’re just trying to take a pulse of what the community wants as a whole and use that info to make the metagame more fun for as many as possible.

OK – here we go:

– Armed Escort. As ‘Trooper put it, deciding to change the wording on this baby is “a slam dunk”. As always, we’ll make every effort to preserve the intent of the card, while trying to prevent the unintended abuse. That said, we’re going to recommend that the power be limited to “once per attack”. I believe HeroComplex will be on later this week to recommend exact wording and answer any questions.

– Blink – Earth-295 <> Clarice Ferguson. Ah…our sweet, sweet 3-drop Blink. What ever shall we do with her? On the one hand, she is the linchpin in a powerful team. To lose her would have a definite impact on playing Exiles. On the other hand, have you ever played against her? CRAZY GOOD! TOO good. And it hurts the meta.

So…errata, right? Well, it’s not that simple. To limit her ability to a recruit effect will fundamentally change the way she’s played. As I stated earlier, we want to be very careful about preserving the intent of the card…and a “recruit only” restriction definitely derails said intent.

So here’s what we propose. We ban Blink – Earth-295 <> Clarice Ferguson. BUT we pull a “system failure” on her. We basically figure out how to get Exiles the intended advantage without the abuse AND without having to work within the confines of her current wording. Details on the “Blink Revamp” are forthcoming (in other words…we haven’t ironed it all out yet. But feel free to start making suggestions!!).

We know not everyone is going to agree with this route, but we do believe that MOST will agree it’s the best way to go. As always, your voices need to be heard on all of this, so click here to go to the response thread.

That’s it for today. We’ve got other items to report on, but I think they’ll likely get lost in the shuffle here, so I’ll post ‘em next Monday.





Chronicles of a rookie card creator

17 06 2009

By ShadowTrooper

Back story:

I remember a long ago time, and I mean a long time ago, that I had an itch with card creating. I gave it a try once with a small Heralds of Galactus curve, and a few X-Force cards featuring Cable for the most part. I had fun with these cards and I still remember the theme behind the Heralds of Galactus cards. What I had the team do was that Galactus would cost 1 resource point less for each character with the version Herald. I remember it well because I based it on Draco, a Magic the Gathering dragon that cost 2 less mana points to summon for each basic land type that you controlled. (I’ll bet that didn’t make much sense if you haven’t played MTG). Then I had Galactus’ ATK and DEF relate to the number of locations in play and in the KO pile. Even though I thought it was a cool idea I never considered myself a good card creator. After seeing some of the cards others had created I found them ridiculous, especially after I tried to make what I thought were reasonable cards. So I got discouraged and even stopped visiting the threads. At that time MMK was being released and the forums started to get hostile. I knew I wanted to avoid falling into a net decking cycle, as had happened to me in MTG, so I decided to alienate myself from the forums and avoid the drama altogether.

Fast-forward a few years. Just as a new boost for the game came to me the Vs activity was lowering my area. I decided to re-introduce myself into the forums to get a bigger dose of Vs into my life. During my time in the forums I made some very cool friends (as I would guess has been the experience for most of you). I got reintroduced into card creating with a push from KardKrazy and his work on some sets like The Age of Apocalypse Raid set (which was previewed and release a few months ago) and a few other miscellaneous cards. I found that while not being a good card creator KardKrazy really appreciated my knowledge of the cards, their interactions, and my feedback. Perhaps I wasn’t as bad at this as I thought. During that time my heart was soften to the idea of fan created content as I also did a preview for DC Universe. It was with that set that I understood how much fan card designing had evolved from its original days. But that was just my opinion as I was soon to discover.

Some time after I decided to do a fan set. It is was Freedom Force collection that was released not to long ago. I didn’t really knew how good my cards were but I was very lucky to have Guglio as a mentor. Guglio is one of the best if not the best card designer out there. He gives me his honest opinions about the cards that I do, yet is humble enough to ask for my opinion on the cards that he does. With his help I started to understand a few things about card creating, and I actually came to understand just how good my cards were. Not terribly good but better than average for a rookie, which is just fine by me.

After I did the fan set I gave up on the whole fantasy card department yet again. I can’t say there wasn’t a reason for me quitting because there was. Basically I just got unmotivated to create cards when the majority of the community doesn’t appreciate them. Not many members of the community actually look at them, less comment on them, and even less of the community actually plays with these things. It seems that fantasy cards never really got over the prejudice and notion that they are ridiculously overpowered. A sad thing really cause just by making a few cards, trying to find a theme, and then decent images for the cards I learned just how much work and effort these guys put into their work. That frustrated me to the point that I decided to do something about it. Enter the Fantasy Set Directory.

With the ok from Carlos the Dwarf I began collecting all the fantasy sets that I could get my hands on. Sets found on Photoshop, TCGPlayer, and on VsSystem.org. I looked for members of Realms that had accounts on .org so I could get their sets in links other than on Realms to avoid sending people to catch a virus. Mostly as a precaution as I don’t know how safe Realms is as of now. I wanted people to get full and easy access to the sets the creators have slaved over. When I say slaved I am not lying, as such is the case with lastchance whom has dedicated the better part of a year on his Valiant Universe set. I want people to understand that these cards for the most part aren’t ridiculous, that they aren’t broken, and that they are just as entertaining and fun as the ones done by UDE. I really want to open people to a new option and possibility to get fresh new material.

Sharing what little I have learned.

Creating fantasy cards is not an easy a task as it seems, but it does help when you have an understanding of the characters background, powers, and any previous versions of the characters that have been created. This will help your creations get a more honest and realistic feel. I have found Wikipedia, and the corresponding official company web pages to be of great help. Not only will they help with the info of the characters but in some rare cases they also provide a good enough picture that can be used for the cards art.

One of the other lessons I have learned is that you shouldn’t create cards with a rarity in mind, but rather create the cards and then evaluate the cards power and establish a rarity. I will say that I don’t follow this rule down to a tee, as I like to determine how powerful a card I want to create before I actually create it. I do this for different reasons, but mostly because I want the characters that are going to be featured as Legends to have decent enough support and for them to be the highlight of the set. A curious thing that I have encountered is that it is easier to create cards that are rare and uncommon rather than the less powerful common cards.

Creating a theme is something you should do before you even start creating a single card. I believe this is a difficult task that is made harder when you have to mold a characters power to be represented faithfully while still maintaining a sense of unison with the theme at hand. It really is a back and forth process, as cards feed of the theme as much as themes feeds off the cards.

I will be honest I’m not a big fan of fan created keywords. This is not to say that I have not been impressed by some of them because I have, but the purist in me makes it hard for me to accept most of them. I have thought about some new and creative keywords; yet I have never introduced new keywords in the vast and extensive two set collections that I have created (sarcasm). Perhaps when I am more knowledgeable on the matter I will. One thing that I love is that some creators actually borrow Keywords that were created by other creators. Such was the case with Silkmane borrowing from JoseG the keyword of Nightvision to add on his Black Panther set. By the way Nightvision was a really great idea that JoseG had. Much like Loyalty replaces an extensive text, Nightvision simply means that the character can attack characters in the concealed area. Simple yet it blew my mind.

One thing that some card creators do is doing reprints. While not really making it fan created content this is a great way for rookie builders like myself to finish out the last few cards that we might need to make a complete collection or set. Reprints in most of the cases I have seen are not actual reprints but cards that are essentially reprints. Confused? For example rarely will you see the reprint of a Flying Kick, but you will find perhaps a “Cerebro” that instead of working with X-Men characters works with say The Smurfs. Essentially it is like what To Me My X-Men was to Press the Attack a simple change or addition of affiliations while the rest of the card remains the same.

Another of the steps that I have found advice is on is the subject of assigning rarity to the cards. The best advice I have received was to check for existing UDE cards that have a similar power to the one you have created, and compare it. If your card seems more powerful than its predecessor then augment the rarity of the card, if it is less powerful then lower its rarity. This is not a rule set in stone as a card can be more or less powerful than its predecessor yet still worthy to remain on the same rarity.

Comparing your cards with the cards available to us from UDE is not only a good idea to determine the rarity of our cards, but also a great way to learn the correct, or best way to template our creations. I have seen some fantasy content that is worded horribly, some of my own I might add. When KardKrazy suggested that he used existing UDE cards to help himself template the cards correctly I fell in love with the idea. It gives us the benefit of not only wording the cards correctly but if you are like me, and English is a second language it helps correct any misspelled words. I have seen how some of the cards that would be otherwise perfect are ruined because of not only the syntax, but also bad grammar. It is a good idea to have a friend or two check the cards you have created so that you can fix these problems before making your cards public. If you don’t know anyone with some card creating expertise it’s ok. Post a few of the cards you have doubts about in a thread over at the fantasy section and ask for help. Thankfully the guys that visit these threads regularly are real nice and always willing to lend a helping hand.

Well I think that all that I can share with you right now about my experiences in relationship with card creating, and what little I have learned when creating my own cards. I doubt anything I have said would of helped some of the seasoned card creators out there, but I hope that it has helped even if a little to those that just like me are starting to enjoy the game in a whole new way. Hopefully I managed to start an itch into others to start creating their own cards. Most of all I hope I have opened your eyes into how much fantasy sets have evolved and how much work and effort it takes to create them, as perhaps in the future this might be the only venue we will have left to keep the game new, fresh, and alive.





Council Update for 6/8

8 06 2009

This one is short and sweet.

Go read this and give us your thoughts.





Council Update for 6/3

3 06 2009

Hey gang – Carlos here with a small council update. The council members have written a bunch of stuff, and we’re in the “reviewing” stage. I hope we’ll be done reviewing by the end of the week so we can drop some goodness on ya’ very soon.

Also, I’m currently trying to document MWS installation for Vs. players. I’ve re-packed the app and uploaded it to test it out already. It hopefully includes everything one needs to get Vs. play going. Now all I need to do is write detailed instructions. This should hopefully help online hobby league grow!

That’s it for this week. Next week should be a bit more exciting.





UK Nationals Report

2 06 2009

Clandestine Contemplations

               After several weeks of testing the time had finally come to see if I would be able to defend my title of UK National Champion, in a day long VS Marathon. Would it be another glorious victory (or at least a respectable defence) or ignominious defeat. Read on True Believers to find out:

Read the rest of this entry »





Tourney Report: East Coast Showdown according to Trader2699

28 05 2009

When KardKrazy first posted the idea for the tournament, I was excited. A chance to travel and play at a bigger event was just the shot in the arm I needed to get pumped about VS. Then he announced the format would be BYOT Golden, and I suddenly became beyond excited. Golden Age is my favorite age to play in, and BYOT is the most “pure” of Golden deckbuilding. I immediately started delving into my favorite teams, trying to predict an impossible metagame. I looked at Injustice Gang handflood, SHIELD Burn, Doom stall, X-Men, and finally settled on MKKO. I had a version that I had started building back when my store did a BYOT, but other things got in the way and I never picked it back up. The decklist went through a lot of development before I settled on the final version.

Characters: 32

Black Cat, Thrillseeker x4
Mikado and Mosha, Angels of Destruction x2
Black Widow, Femme Fatale x1
Punisher, Suicide Run x4
Daredevil, Fearless Survivor x4
Blade, Independent Contractor x4
Ghost Rider, The Devil’s Rider x2
Luke Cage, Street Enforcer x4
Wolverine, Covert Predator x1
Punisher, Captain America x2
Vengeance, Spirit of Vengeance x1
Spider-Man, The Spectacular Spider-Man x1
Ghost Rider, Spirit of Vengeance x1
Punisher, Angel of Death x1

Plot Twists: 28

Savage Beatdown x4
Flying Kick x4
Crime and Punishment x4
Finishing Move x4
Quick Kill x4
Wild Ride x3
Mobilize x3
Have a Blast! x2
 
The idea behind the deck was not a new one. Make sure your opponent has no characters whatsoever, and end the game by attacking directly, usually on turns 5/6. Couple of notes:

- The draw engine of Black Cat/Luke Cage can make it possible to Quick Kill on 3 and 4 without losing your hand entirely.
- I played around with the numbers on the search cards, and 6 felt right. 4 Wild Rides is too many, and you end up burning yourself out when you have to use one for a 6 drop.
- Against a stall matchup, Vengeance/Ghost Rider can usually seal the deal.
- Punisher at 5 is a naughty god in almost every matchup. I almost never attacked with him, preferring to activate him on initiative to suicide Black Cat into my opponent’s biggest drop.
- Putting two Have a Blast! in was a metagame call. There are too many things in Golden Age that rely on ongoings and locations that MKKO has no defense against. Sometimes you draw it, sometimes you dont.

The day of the event, my crew from my local HL at Groovy Geckos Comics and Games in Williamsburg VA met at the pancake house near the shop at 7:30 AM to fuel up. We took 3 cars to the event, each carrying 3 people. I remember joking with the crew that out of top 8, I expected most of us to make it.

3 hours in a car listening to punk rock and drinking Red Bull later, we finally arrived at the event. There was a small snafu in that Google Maps lied to us and told us to turn left instead of right, but it all worked out and we arrived 22 minutes ahead of schedule. After meeting KK and thanking him for running the event, we got down to business. 21 people all told, and we were told that we would be running seven 30 minute one game matches, with a cut to top 8 drafting MEV under two game matches, single elimination. I shuffled up and put my game face on, ready to play.

1 – Dallas – Family of Four

Dallas was part of my team, and he groaned when I laid Punisher on 2. We’ve played this matchup before, and Family of Four needs characters to get the most out of the deck. After KOing a few of his early drops, things finished on turn 6, my initiative. I underdropped with Vengeance and Black Cat, activated Punisher on Black Cat to punch through the massive 13/13 She-Hulk. I then swung Vengeance into his 5 drop with a Crime and Punishment to stun and burn so that Blade and Luke Cage could attack to the face for the win. (1-0)

2 – Heather – X-Men Energy Burn

Another Gecko’s player. I felt horrible for Heather in this game. She completely missed all drops until turn 4, and I hit a perfect curve. By the time she dropped Bishop, I had all the pumps and KO effects needed for another win. (2-0)

3 – Ian – Spider-Stall

This was one of four Spider-Stall decks at the tourney, and I’d tested this matchup. I needed to KO his 3 on 3 and his 4 on 4 to have a chance. I made a mistake on 4 and attacked with 2 drop Punisher to the face instead of going for the Finishing Move. When I tried to KO Punisher to KO Spider-Man (4), I got PA’d. Nevertheless, things finished up on 4 when I actually attacked with Punisher (5) into Ben Reilly with Ghost Rider (6) on the board for massive burn. Ghost Rider then used a Flying Kick to swing into Sensational Spidey for enough damage to make him extend his hand. (3-0)

4 – Ken – Spider Stall

Ken was the one I had playtested with for about a month before the event. I knew his deck, and he knew mine. The only thing left to do was shuffle up and play. Things started well, but I made the mistake of using Quick Kill on Black Cat on 2 instead of saving it for his 3 drop. Then, I proceeded to miss my 5 drop completely, and got most of my board tapped down. My only character, Luke Cage, managed to swing into an unreinforcable Aunt May with 3 Beatdowns and a Crime and Punishment, dropping Ken to 8 endurance. We drew for turn 6, and I whiffed again. No characters whatsoever, while Ken flashed Ben Reilly and recruited the 3 drop Spider-Man twice, pulling counters and tapping down my board. He then swung directly and put me in the negatives. (3-1)

5 – Whitey – Mauraders

Another Geckos player. At this point I was starting to wonder if I would play anyone from NC at all, or if I was simply here to clean up the VA crew. This match was a disaster. I Mikado’d and Quick Kill’d his Vertigo on 1, and dropped Punisher on 2, feeling confident. He then No Man Escapes the Manhunters on 2 of my characters on 3, reducing my board presence. We kept trading back and forth, but things ended for me on 7 off initiative, when I missed my 7 drop and couldn’t crack back for enough damage to even it up. (3-2)

6 – Nate – Hellfire Club

Not much to tell on this match. Nate almost had to drop from his last game, as he wasn’t feeling well. As soon as we sat down, he lurched and went to the the bathroom to vomit. He realized he couldn’t continue, and had to drop. (4-2)

7 – Kevin – Blackbriar Thorn

I finally get to play someone from NC, and it turns out to be the TO for the event. I have hideous luck against this deck, for some reason. Every time I’ve ever played it, I come really close to winning, but lose horribly, no matter what I’m playing. I decide that it won’t happen again. I KO Blackbriar on 2 and 4, and Kevin hangs in there, punching me directly and making the most of his Magic Plot Twists, keeping it close. Turn 7 I’m at 15, and he’s at 10. I have Spider-Man (6), Punisher (5), and Blade (3). He has June Moon (4), and Zatanna (3). He activates June Moon, stunning Blade. (12 to 10) He then recruits June Moon (6) and Madam Xanadu and passes. I have the Mobilize for 7 drop Punisher, but instead decide to go off curve with Woverine (4), Daredevil (2), and Black Cat (1). Kevin thinks deeply, doing the math in his head over and over, and finally decides to activate June Moon on Spider-Man, stunning him. (6 to10). He then Activates Xanadu, picking up a Magical Conduit and using it to pay 5 endurance to pump Zatanna to be able to attack Punisher (6 to 5). I activate Punisher, choosing Black Cat and pass. Both characters stun (1-3). I send Black Cat into June Moon, pass. Both characters stun (0 to -6). I then swing direct with everyone else, and Kevin extends his hand.

I’ve made the draft! I must mention I’ve never drafted before, but I understand the concept, and I’m intimately familiar with MEV. Also, out of the top 8, 6 are from Geckos. We are storming this tourney! In my first pack is a Wolverine, Unleashed which I quickly snag. I then get passed no Weapon X characters, but start getting all the X-Force I can handle, both plot twists and characters. I fill out almost an entire curve of X-Force, with the exception of a Raza on 2 and a Lady Mastermind on 3. I shuffle up and get ready to play.

1 – Kevin

Kevin has almost an entire Exiles deck together, complete with Proteus, Blink, and Mariko. He swarms out and overruns me in the first game, which runs almost the entire time limit. We go into overtime, and I miss my 3 drop. (Sad face)

So ends the ECS. We end up leaving the store at 10, and hitting the Waffle House for some much needed sustenance before the long drive back to VA. If I had to do it over again, I’d probably run more Black Widows over Mikado, and PA over Have a Blast!

Mad props to KK and The Hobby Shop for putting on an awesome event and an incredible day. Next time we do it at Williamsburg.





Council Update for 5/26

27 05 2009
Before we delve into what we’ve been doing, we think it’s important to shine the spotlight on a few things the community has been doing.

+ Bkwrds has put together an online MWS Hobby League night. This is an amazingly great idea! The first official one is tomorrow night (Wednesday) and it sounds like it’s going to be lots of fun. Here’s the official thread with more information. It sounds like there will be many different formats represented, so join if you can.

+ Shadowtrooper has done a great job of organizing all the current fan sets out there. Check the thread out here and be sure to send him a PM if you’ve got something else to add. The man won’t rest until the list is complete!

+ Trader2699 has a great tourney report coming your way. Check back here very, very soon for his take on the “ECS Showdown”.

If you know of someone should get the spotlight, PM your local council member and make sure they get the recognition they deserve!

Now – on to the council update:

+ Carlos is writing this update and trying to keep his head on straight as his work implodes around him. Expect to see a little more from him after this week (when his work’s annual conference is scheduled to end). On his list of things to do:
- Write (or get SOMEONE to write) an official “here’s how to install the Magic Workstation” document, complete with pictures and well written, step-by-step instructions.
- Continue collecting articles/resources to help new players get into the game. If you have anything to add to the list, post it here!

+ OnyxWeapon is almost done with his first .org article. As you recall, we’re trying to get some regular columns up here to give us all something fun to read. To save one or two people from having to do all the work, we hope to rotate the authors each week. Who would YOU like to see write an article? Leave his or her name in the comments!

+ HeroComplex just gave his take on bans/errata to the other members of the council. What he wrote is detailed, semi-complex, and has given the council lots of food for thought. We’re going to attempt to digest it this week and get back to you with our official thoughts next week.

+ HomerJ/CaptainComet are deep in the DSM-2 process. Here is their official statement:

DSM-2 Design Team Update
As many of you are aware (and I hope are excitedly waiting for) the current Council has handed the reigns of the DSM-2 initiative to your own Cliff “Captain Comet” Parmeter and Squire “HomerJ” Kershner.  Also, many of you remember that Patrick Yapjoco was initially asked to re-design DSM, but due to unforeseen personal matters, he had to hand off the project, and as a result, we have also earned the support and assistance of one of Patrick’s design associates, Joe Corbett.

When we initially met to discuss this project, several issues were immediately identified:

Our first challenge, was to decide how to attack this set revision.  Do we change EVERY card?  Are we only fixing text boxes?  Do we try to squeeze Legends into the small card-base?  Many of the questions received unanimous decisions, and as such, we found that as a group, we are very single minded on the overall direction of this undertaking.

The next challenge however, was that although we were all on the same page for the set design as a whole, we’ve all got different opinions on what to do with each team, card, and mechanic.  To best incorporate our personal ideas and flavor to the teams, we then decided to each focus on one-third of the set (trying to stay within specific teams – Darkseid’s Elite and the remainder of the set will be a bit more difficult for a variety of reasons – more to come on that) and then bring the ideas back to the group for review, discussion, and final decisions.  This process has been great, and I can only imagine that UDE R&D handled things in a similar way.

We are moving along nicely on the set and plan to make some serious decisions over the next week for a final offering to our testing teams.  Our takes on Team Superman, New Gods, and the Revenge Squad are unique, and very exciting.  Cross-team flavor, dual affiliations, multi-functional Legend cards, and even a couple easter-eggs are on their way.  DSM-2 is a launching pad for future 30-card subsets and the development of new (or revisited) mechanics.  Overall, it is an exciting and stressful venture we are on, and we hope the anticipation is worth the reward.  Keep watching for updates, articles and future episodes of The Ring Has Chosen, where we will discuss our strategies and thoughts on the set design, card design, and teams, as well as set reviews of the final, Council-Approved DSM-2.  (COMING SOON!)

OK – that’s it for this week. If you’ve got any comments or questions, please post them here. Until next time, hope to see you at Online Hobby League!