100 Ideas: Marvel South Bracket Round 1 (Part 2 of 3)

14 11 2009

Thank Granny Goodness that DCF has been keeping us all distracted lately.  It’s my hopes that subsequently no one has noticed how long it’s been since we’ve had a 100 Ideas update!  But here it is.  Five more matches to wet your lips over.  This means there are five more matches to go in Round 1.  I for one am getting pretty excited to start Round 2 (but that’s largely because I’m a DC man and am going through withdrawals!).

Gambit07 starts us off…

Wild Vomit [Vs.] TNB

Game 1

Brotherhood won roll and took odds.

Turn 1
TNB drew Rem Ram, The New Brotherhood, Boot to the Head, Senyaka; kept, and got Barnacle and Planet X
Wild vomit drew Wild Sentinel x3 Sentinel Mark IV; kept, and drew Reconstruction Program and Underground Sentinel Base
TNB laid and flipped the New Brotherhood and played Rem Ram (got Amelia Voght)
Vomit laid Reconstruction Program and played Wild Sentinel
Rem Ram into Wild Sentinel for 3
49-47

Turn 2
Vomit drew Wild Sentinel x2
TNB drew the New Brotherhood and Anne Marie Cortez
Vomit laid Underground Sentinel Base and played Wild Sentinel x2
TNB laid and flipped the New Brotherhood and played Amelia Voght
Team attack Amelia for 3 and Wild Sentinel into Rem Ram for 2 (recovered Amelia)
46-45

Turn 3
TNB drew Kleinstock Brothers and the New Brotherhood
Vomit drew Sentinel Mark IV and Underground Sentinel Base
TNB laid Kleinstock Brothers and played Senyaka
Vomit laid Underground Sentinel Base and played Wild Sentinel x2
Amelia in to Wild Sentinel for 6, reinforce.  Senyaka into Wild Sentinel for 9, reinforce
46-43

Turn 4
Vomit drew Senator Kelly x2
TNB drew Johanna Cargill and Sabretooth
Vomit laid Senator Kelly and played Sentinel Mark IV
TNB laid Ann Marie Cortez, played Ann Marie Cortez, and laid Planet X (2 damage to Vomit from Senyaka’s ability)
Sentinel Mark IV in to Amelia for 8, TNB played Boot to the Head, replaced Kleinstock (got Kleinstock) for the stun back, no more attack.
TNB Senyaka into Wild Sentinel for 9, reinforce. Ann Marie Cortez into Wild Sentinel for 12, flipped Planet X, and replaced (got Scanner) for +2 more (14total).
39-22

Turn 5
TNB drew Spoor and Boot to the Head
Vomit drew Search and Destroy and Mark IV
TNB laid nothing and played Spoor
Vomit laid Search and Destroy and played Sentinel Mark IV (Played Search and Destroy, stunned Wild Sentinel and stunned Senyaka)
TNB played the New Brotherhood; Amelia into Wild Sentinel for 8, he took it, Ann Marie Cortez into Sentinel for 14, reinforce. Spoor into Sentinel Mark IV for 13 (replaced Scanner got Chrome for the +3/-3) 16 total.

TNB: 32
Wild Vomit: -4

Game 2

Vomit won roll took odds

Turn 1
Vomit drew Cover Fire, Reconstruction Program, Wild Sentinel x2; kept, and drew Search and Destroy and Wild Sentinel
TNB drew Barnacle, Spoor, Amelia Voght, and Hammer Bay; kept, and drew Planet X and the New Brotherhood
Vomit laid Cover Fire and played Wild Sentinel
TNB laid and flipped the New Brotherhood and played Barnacle
Wild Sentinel into Barnacle for 2
TNB 48- vomit 49

Turn 2
TNB drew Boot to the Head and Senyaka
Vomit drew Sentinel Mark IV and Wild Sentinel
TNB laid and flipped Hammer Bay and played Amelia Voght
Vomit laid Search and Destroy and played two Wild Sentinels
Barnacle into Wild Sentinel for 5, reinforce; and Amelia into Wild Sentinel for 4
TNB 47 – vomit 44

Turn 3
Vomit drew Senator Kelly and Wild Sentinel
TNB drew the New Brotherhood and the Next Brotherhood
Vomit laid Reconstruction Program and played Senator Kelly and two Wild Sentinels
TNB laid and flipped the New Brotherhood and played Senyaka
Activate Senator Kelly for 4 damage and flipped Search and Destroy (stunned Wild Sentinel to stun Senyaka).
Team attack two Wild Sentinels into Amelia for 3 and Wild Sentinel into Barnacle for 2
Recovered Senyaka
TNB 36 – vomit 41

Turn 4
TNB drew Sabretooth and Chrome
Vomit drew Wild Sentinel and Underground Sentinel Base
TNB laid and played Spoor (Vomit loses 2 life for Senyaka’s ability) replaced with Chrome
Vomit laid Underground Sentinel Base and played 4 Wild Sentinels.
Activate Senator Kelly for 6 damage
Spoor into Wild Sentinel for 12, reinforce; and Senyaka for 10 (Vomit flipped Cover Fire for 8 defence) took 2.
TNB 30 – vomit 36

Turn 5
Vomit drew Senator and Sentinel Mark IV
TNB drew Rem Ram and Scanner
Vomit laid Sentinel Mark IV, flipped and activated Underground Sentinel Base, and played mark IV from the resource row; and played Sentinel Mark IV,
TNB laid Sabretooth and played Sabretooth, did not replace
Activate Senator Kelly for 7 damage
Mark IV into Senyaka for 11 (TNB plays Boot to the Head, replaces Chrome and gets Barnacle for -3 defence and the stun back) Mark IV into Sabretooth for 10, no more attack.
Spoor into Wild Sentinel for 12 (replaced Barnacle got Planet X) for +3/-3 and flipped Planet X and replaced Planet X for +2 attack (got Boot to the Head) (17 total)
TNB 6 – Vomit 11

Turn 6
TNB drew The Next Brotherhood and Avalon Ruins
Vomit drew Sentinel Mark IV and Underground Sentinel Base
TNB laid and played Scanner, did not replace, and played 2x The Next Brotherhood
Vomit laid Underground Sentinel Base and played Sentinel Mark IV
Spoor into Mark IV for 16, reinforce. Scanner into Mark IV for 19, and Sabertooth into Wild Sentinel for 20 (the one that reinforced Mark IV, but was next to Senator Kelly). Vomit has no attacks

TNB: -2
Vomit: -25

TNB won both games thought it would go differently, the surprising thing was no Longshot – one of the deck’s lynchpins.  Perhaps it should have been the mulligan condition!

House of M [Vs.] Curve Sentinels

Game 1:

Dave takes evens.

Turn 1 (50-50)

I draw Sentinel Mark V, Savage Beatdown, 2x Sentinel Mark II, Boliver, Finisher Move
Dave draws Iron Extraction, Quicksilver (MS), Scarlet Witch (MM), and Juggernaut (5).

I row Finishing Move and play Boliver (Dave says that he scoops) and search out Hounds.  Dave has no one drop so he takes 1 to the pooper.

Turn 2 (50-49)

I draw Reconstruction Program and Genosha; Dave draws Magneto (4) and Mystique.  I row Genosha and play Hounds after Dave recruits a Mercurial Speedster.

Quicksilver runs into Boliver.  I take 3.

Turn 3 (47-49)

I draw a Mark V and a Bastion; Dave draws Quicksilver (Ultimates) and Sentinel VII.  I row Finishing Move and play a Mark II.  Dave plays a Scarlet Witch, Mistress of Magic, who goes behind her brother.

I send my Mark II into the Witch, which goes through.  I then team Hounds and Boliver into Quicksilver, but he has the power-up.  Poopy.  My Hounds go down.  Quicksilver then runs into Boliver for 3 more.

Turn 4 (39-44)

I draw my Magneto and a Mark V; Dave draws Juggernaut (Ultimates) and Genosha.  He drops down Magneto, Mutant Supreme.  I throw a Reconstruction Program in my row and play a Mark V behind my Mark II.

Scarlet Witch goes into my Mark II and both fall down.  Sanford and Son err… Magneto and son, attack Mark V.  Mark V and Magneto hit the dirt.  Iron Extraction KO’s my Mark V.  Not good!

Turn 5 (32-37)

I draw Bastion and Finishing Move; Dave draws Mystique (4) and Metallic Assault.  I row Finishing Move and play another Mark V, boosted this time.  Dave has a Juggernaut, Walking Disaster.

I send my Mark II into Juggs with a Beatdown.  Dave plays a power-up, but so do I, and both go down.  I then tap my Mark V to KO Juggs.  Dave takes over the attacks and chooses to run father and son into Mark V.  We both pass and both take 4.

In the recovery phase, Dave plays Metallic Assault losing his unstunned Quicksilver to get his Magneto text ready for next turn.  W0w, excellent sacrifice for Dave.  I lose my Mark II.

Turn 6 (25-28)

I draw another Genosha and a Mark II; Dave gets Eviscerate and Iron Extraction.  He plays his very own Sentinel, a Mark VII.  I row Genosha and drop Bastion.  Dave pops a Genoshas twice and draws Quicksilver (MS), Unstoppable, Juggernaut’s Helmet, Quicksilver (Ultimates), Asteroid M, Underground Resistance, Magneto (5), and Scarlet Witch (DoM).

He team attacks both guys into Bastion since his Sentinels text will stun my Sentinel.  I don’t have 9 in defensive pumps so I have to pass.  Both our 6 drops go down.  With Sentinel Mark VII’s effect on the chain, I play a Finishing Move, tapping my Mark V and targeting Mark VII.  Then my Mark V stuns.  Dave plays Iron Extraction on Bastion.  We both go into turn 7 with only four drops on the board.

Turn 7 (15-22)

I draw another 2xSearch and Destroy; Dave draws Underground Resistance Metallic Assault.  I row Search and Destroy and play Magneto, popping both Genoshas to draw Boliver, 2x Nimrod, Cover Fire, South American Sentinel Base, Mark II, Reconstruction Program, and a Mark V.  Dave flips and uses Underground Resistance to get a Eviscerage.  He recruits Mystique and it’s off to combat.

I run Magneto into Mystique.  Dave plays 2x Eviscerate and a power-up to get the stunback.  Nooooo!  He still takes 17 endurance though thanks to Eviserate’s lowering of the ‘d’.  His Magneto then taps to stun my Mark V.

Turn 8 (4-5)

I draw Cover Fire and Magneto.  There is only 1 card (a Beatdown) in my deck.  Dave uses Underground Resistance to ensure that he draws the rest of his deck (2x Sibling Support, Scarlet Witch, M0M).  I row the South American Base and put Bastion back on Table.  Dave recruits Scarlet Witch, Magneto’s Daughter, burning me for 3.  The score is 5-1 in Dave’s favor, but his deck seems to be out of gas and I can add 19 DEF to Magneto (for a total of 35 DEF).  His combined attack on the board is only 21.

He runs everyone into Magneto with 2 power-ups and a Sibling Support to combat my 2 Cover Fires, a Power-up, and 3 Bastion-ups.  I add 4 more Bastion-ups.  He has another Sibling Support, and I wish Bastion and Magneto were on the same team all of the sudden!  I play Reconstruction Program from my row to get 3 army guys back, then add 4 Bastion-ups to the attack.  Dave is finally out of Gas with me down to only 1 Reconstruction Program.  That was close, but Curve Sentinels pulled out the win!

Game 2:

Dave takes evens again.

Turn 1 (50-50)

After an ‘all blue’ mulligan I draw Finishing Move, Sentinel Mark V, Beatdown, and Search and Destroy; followed by a Mark II and a Reconstruction Program.
Dave draws Quicksilver – Mercurial Speedster, Quicksilver – Ultimates, Metallic Assault, and Scarlet Witch – Mistress of Magic; followed by Underground Resistance and Genosha.

I row a Finishing Move and we move on to turn 2.

Turn 2 (50-50)

I draw Finishing Move and Savage Beatdown; Dave draws Asteroid M and Metallic Assault.  Dave recruits Mercurial Speedster and I row a Search and Destroy with no recruit.

Turn 3 (47-50)

I draw Nimrod and Boliver; Dave draws Juggernaut – Ultimates and Juggernaut’s Helmet (lol, clutch peel).  I row Reconstruction Program and play Mark II.  Dave has the Mistress of Magic.  I run into the Mistress to stop her HUGE damage and we both take 3 after Dave reinforces.

Turn 4 (44-47)

I draw Search and Destroy and another Mark V; Dave draws Unstoppable and Eviscerate.  Dave recruits Juggernaut, Ultimates with his Helmet.  I row a Beatdown and play a Mark V.  I play Search and Destroy to stun both our 3 drops (Scarlet Witch’s breakthrough would be too good).  I get to see that Dave is holding on to an Unstoppable.   Juggernaut would have wrecked my board in one attack.  My Search and Destroy just saved me 19 endurance.  This game’s MVP and it’s only turn 4.  Dave uses Underground Resistance to net a Mutant Supreme (Magneto).

Juggernaut goes into Mark V, removing from game a card for his effect.  The attack becomes one-sided and I take 4.  Quicksilver also sneaks in one to the dome.

Turn 5 (34-44)

I draw South American Sentinel Base and a Hounds of Ahab; Dave gets Sentinel Mark VII and Quicksilver - Ultimates.  I row the Sentinel Base, and use it to get my 3 drop back to my hand.  Then I recruit Nimrod with his hand counter.  Dave drops Magneto, Mutant Supreme.

I run Nimrod into Juggernaut, but Dave has Eviscerate to make Nimrod lose his counter.  Magneto reinforces from behind.  Mark V goes into Magneto for the double-stun.  Now Dave has to choose between his 13 atk unstunnable Juggernaut and his Magneto that triggers all the cool legend cards in his deck.  He chooses to keep Juggs, but not before playing Metallic Assault to make me lose my Mark V.

Turn 6 (30-36)

I draw a Mark II and another Nimrod (missing Bastion); Dave draws Iron Extraction and… Iron Extraction!  Dave uses Underground Resistance and nets an Eric Lehnsherr.  He drops his Mark VII and I row Savage Beatdown before playing a Mark V and a Hounds.  I put Nimrod and Mark V in the back row next to each other (safe from Unstoppable).

Juggernaut runs into Mark V, ditching a card to his own effect to become unstunnable.  Mark V bites the dust.  Mark VII runs into Nimrod with an Asteroid M activation (17 atk).  I take 13 damage.  I play Search and Destroy, stunning Hounds to stun Scarlet Witch.  Then Quicksilver swings for 3 more.

I lose all but Nimrod, Dave loses nothing.

Turn 7 (8-33)

I draw Cover Fire and Boliver (missing Magneto); Dave draws Eviscerate and Juggernaut – Walking Disaster.  I row Cover Fire and play a Mark V and a Mark II.  Dave plays Magneto, Eric Lehnsherr and blows Genosha drawing Unstoppable, Mystique – Foxx, Scarlet Witch – Mistress of Magic, and Scarlet Witch -  Magneto’s Daughter.

I get my Hounds back with my Sentinel Base and Dave uses Underground Resistance to fetch Genosha.  I run Mark II into Magneto with a Beatdown.  Both go down.  Mark V then goes for Juggernaut.  We both power-up, and we both stun.  Nimrod then goes into Scarlet Witch with a Beatdown and power-up.  I’m trying to get him to reinforce with his next door Mark VII as I only have 1 END left and can’t attack his Mark VII without losing.  He has 2 power-ups so he only takes 14 dmg.  Dave ends the turn by swinging his Mark VII back into Nimrod with an Asteroid M activation.  Ouch!  Quicksilver adds salt to the wounds by attacking with an Eviscerate.  Dave also wanted to Iron Extraction me, but I ended the session before it could happen. :)

Final Score: -18 to 10

Game 3:

I take evens

Turn 1 (50-50)

I draw Hounds, Reconstruction, Search and Destroy, and Finishing Move; followed by Nimrod and Bastion.
Dave draws Sentinel Mark VII – Repurposed, Genosha, Genosha, and Scarlet Witch – Mistress of Magic; followed by Magneto – Eric Lehnsherr and Iron Extraction

I row a Finishing Move and we move on to turn 2.

Turn 2 (50-50)

I draw Finishing Move and a Beatdown; Dave draws Quicksilver – Ultimates and Asteroid M.  I r0w Search and Destroy and play Hounds.  He plays Quicksilver, Ultimates.  I run Hounds into Quicksilver and we move onto turn 3.

Turn 3 (48-48)

I draw Search and Destroy and Mark V; Dave draws Unstoppable and Quicksilver – Mercurial Speedster.  Dave recruits Mistress of Magic, but I have nothing.

He tries to attack with Scarlet Witch, but I use Search and Destroy to stun her and my Hounds (saving 9 Endurance).  Quicksilver attacks for 2.

Turn 4 (44-45)

I draw Genosha and Boliver; Dave gets  Scarlet Witch – Magneto’s Daughter and Quicksilver – Ultimates.  I row Genosha and recruit Mark V.  Dave misses (which I knew was likely from getting to see his hand with Search and Destroy last turn).

I use Search and Destroy again to stun his Witch with my Hounds, forcing him to ditch a power-up.  Then I attack his Quicksilver with my Mark V for 7 dmg.  His Quicksilver triggers and removes himself from the game, so that Dave doesn’t have to lose anyone this turn.

Turn 5 (42-42)

I draw Boliver and Mark II; Dave draws  Mystique – Foxx and Scarlet Witch – Mistress of Magic.  Dave recruits his 5 drop Magneto and I have Nimrod after rowing Reconstruction Program.

Magneto taps Mark V to start off Dave’s attack step.  He then team attacks with the siblings into Nimrod.  I lose my counter and Scarlet Witch stuns.  Magneto then avenges his daughter by attacking Nimrod.  Dave plays Iron Extraction targeting Nimrod and I play Finishing Move targeting Magneto (exhausting Hounds).  We both lose are fives.

Turn 6 (37-34)

I draw a Mark II and a Beatdown; Dave gets Eviscerate and Metallic Assault.  I row a Beatdown and play Bastion.  Dave has his Mark VII, but no longer controls Magneto to make his text active.

I run Bastion into his Sentinel with 2 Bastion-ups, but he has an Eviscerate.  My Reconstruction Program can only get back 2 army characters, which isn’t enough to prevent a stunback.  My Hounds then go into Quicksilver and we both stun.  Finally, I run my Mark V into the Witch for 8 END loss.  It might have been a better play to Finishing Move his Mark VII since I don’t have a 7 drop yet.  Oh well, too late!

Turn 7 (29-18)

I draw Mark II and a Cover Fire; Dave draws  Underground Resistance and Magneto – Mutant Supreme.  Dave plays Magneto and Genoshas twice (after generating 7 resource points) to get Sibling Support, Quicksilver – Mercurial Speedster, Underground Resistance, Juggernaut’s Helmet, Metallic Assault, Iron Extraction, Unstoppable, Mystique – Shapely Shifter.  He then uses Underground Resistance to get a Sibling Support.  Finally he recruits a Mercurial Speedster.  I row Cover Fire and Genosha in a last ditch effort to get Magneto.  Instead I get Nimrod and a Mark II.  I recruit Nimrod and 2x Boliver (one KOing the other) to get 2 Mark V’s out of my deck and into my hand.  I know have 4 army guys in hand and a Reconstruction Program in my row.

Quicksilver goes into Boliver, but I have Cover Fire.  Dave flips and activates Asteroid M to tie my def.  He yells, “It’s a trap!” in honor of the late-great Admiral Ackbar.  I have a couple Bastion-ups to stun him without getting stunned myself, which he follows with a Sibling Support.  I reinforce with my Mark V behind Boliver to negate the Sibling Support.  Magneto and Mark VII team attack Bastion.  I only have enough to get to 17 def, so I pass and both 6 drops stun.  Before Bastion stuns though, he (with the help of a Reconstruction Program) brings Nimrod up to an 14/14 powerhouse!  Mark VII’s effect then stuns Boliver.  Iron Extraction takes away my Bastion.  Nimrod ends the attacks by trampling over Magneto with a couple of Beatdowns.  Once again Dave tries to end the game on a Metallica Assualt (this time with 2 of them).  I lose my Boliver and Mark V as Dave laughs hysterically!

Final Score: 22 to -11

Thoughts: Sentinels are still the beast they were in the past.  There was not much our House of M deck could do against a deck that was perfected by countless pros in the glory days of Vs.  However, the House of M deck did put up a fight and even manage a win.  I think these matches would have gone a little differently if it weren’t for Search and Destroy, which not only gave me some very opportune off-initiative stuns, but also let me see Dave’s hand.  If I had not seen Unstoppable, I would have left myself wide open for some Juggernaut devastation.  House of M could probably also have benefited from some more attack pumps.  Perhaps the Metallic Assaults could have been another Juggernaut’s Helmet and A Human Juggernaut.  A Human Juggernaut would have stopped the Sentinel’s player from making it to turn 7.

Squadron No-Hand [Vs.] Project Utopia

Game 1

I take odds so that I’m attack when Nuke is first on the table.

Turn 1 (50-50)

I draw Nighthawk, 2x Amphibian, and Lamprey; followed by Project Utopia and Hibernaculum.
Dave draws Melissa Gold <> Songbird – Sonic Carapace, Other Earth, Panacea Potion, and Joystick – Janice Yanizesh; followed by Ape X – Xina and Rocket Central.

I row Hibernaculum.  Dave recruits Ape X.  She gets him a Thunder Jet, which he saves for a later drop.

Turn 2 (49-50)

I draw Squadron City and a Jetpack, missing my 2, (I knew I should have mulliganed); Dave draws Shape – Maleable Mutant and Panacea Potion.  Dave drops Melissa Gold with a Thunder Jet.  That’s a big 2 drop.  I take 9.

Turn 3 (40-50)

I draw Ape X and a Jetpack; Dave gets Skymax – Skrullian Skymaster and Golden Archer – Wyatt McDonald.  I row Project Utopia and play Lamprey with Jetpack.  Dave drops Joystick and Shape.

I run Lamprey into Joystick, flipping Project Utopia.  Dave takes 5 and Lamprey gains a counter.  Lamprey is now an 8/5.  Dave sends Melissa Gold into Lamprey and both go down.  His last two peons swing for 4 more damage.

Turn 4 (34-43)

I draw Eldritch Power and Utopia Isle; Dave draws Now I’m Fighting Dirty and Albert Gaines <> Nuke – Atomic Powerhouse.  Melissa Gold turns down my Project Utopia and Dave recruits Golden Archer.  I throw out Amphibian with a Jetpack after rowing Utopia Isle.  Dave asked if I was really going to play a resource every turn (he wants all you readers to think he’s terrible at this game).

Dave flips Other-Earth to make my guys -2 def and unreinforcable (that is definately not a word).  Shape goes into Lamprey and I tap Lamprey and Amphibian to flip Utopia Isle.  Now all breakthrough will hurt Dave almost as much as it hurts me!  Melissa Gold goes into Amphibian.  I take 7, but he’s forced to take 5 with a little help from Utopia Isle.  Dave then hits me for 8 to the dome.

Turn 5 (16-36)

I draw Airskimmer and Hibernaculum; Dave draws Airskimmer and Flying Kick.  Before the build phase I play Hibernaculum, ditching Ape X to get Power Princess (4).  Melissa Gold then flips down Hibernaculum for me.  I row an Eldritch Power and play Nighthawk next to Amphibian.  Dave recruits Nuke from his resrouce row, but still has 4 cards in hand.

I send Amphibian flying over Ape X into Melissa Gold with a power-up and flip Project Utopia again; ironic when you consider that Melissa was the one who turned that card face down.  Dave can reinforce with Golden Archer or Albert, but then he loses an attack back.  He decides that it’s OK for me to get a card back with Amphibian.  I get back a Jetpack.  I then send Nighthawk into Ape X, who can no longer be reinforced.  I ditch an Airskimmer to offset the burn I’ll be taking from Utopia Isle.  Dave adds a Flying Kick and Airskimmer to Albert.  I play Hibernaculum and discard my Power Princess to take Amphibian back to my hand.  Albert attacks Amphibian and boosts a Now I’m Fighting Dirty to ditch his whole hand. Then Rocket Central is flipped to make Albert 23/14.  I power-up, but it’s not enough.  I take 18 and go into the negatives.  2x Panacea Potion recovers Ape X and Melissa Gold and puts +1/+1 counters on them.  Golden Archer then ends the game by giving me a Golden Shower (-6).

Final Score: -11 to 16

I think this would have been a lot closer if I hadn’t missed my early drops.  Not having a 1 or 2 drop killed me against a deck that hits hard and fast.

Game 2

I take odds again

Turn 1 (50-50)

I draw Other-Earth, Amphibian, Power Princess, and Tom Thumb; followed by Tom Thumb and Hibernaculum.
Dave draws Ape X – Xina, Haywire – Suicidal Lover, Shape – Maleable Mutant, and Joystick – Janice Yanizesh; followed by Lady Lark – Linda Lewis and Answer the Call.

I row Hibernaculum.  Dave drops Ape X again, getting a Thunder Jet, and recuiting Haywire with the Thunder Jet.  I lose 4.

Turn 2 (46-50)

I draw Hyperion and  a Jetpack; Dave gets Melissa Gold <> Songbird – Sonic Carapace and Skymax – Skrullian Skymaster.  He plays Melissa Gold and I have a visible Tom Thumb with a Jetpack (he’s a 5/4 with flight).

Melissa Gold goes for him pronto.  Then the rest of Dave’s board hits me for 4 more.

Turn 3 (38-48)

I draw Arcanna and another Other-Earth; Dave draws Rocket Central and Panacea Potion.  I use Hibernaculum from my row to get Haywire, who I recruit with no equipment :( .  Dave has Shape and Joystick.  I’m in trouble.

I flip Other-Earth and run Haywire into Ape X.  Both go down.  I then run Tom Thumb into Joystick for 5 and the attacks are now Dave’s.  Dave sends his 4/4 Shape into Tom Thumb.  I power-up to force a pump out of him, but he’s got nothing and Shape goes down.  Melissa Gold then tries her luck with Tom Thumb, and Dave finally stuns the little beast.  Tom Thumb stunned 3 of Dave’s character this turn by himself!  Dave’s Haywire then hits me for 3.

Turn 4 (31-38)

I draw Project Utopia and Airskimmer; Dave gets Lady Lark – Linda Lewis and a card we forgot to write down.  Melissa Gold turns down my Hibernaculum.  Dave recruits Lady Lark and I play Hibernaculum from my row to get Amphibian back to my hand.  I row Project Utopia and recruit Power Princess.

Dave sends Lark into Power Princess with a power-up to reduce the number of cards in his hand.  I reinforce and we both take 4.  Melissa Gold then goes into Tom Thumb and Haywire goes to my dome.

Turn 5 (20-32)

I draw Ape X and Utopia Isle; Dave draws Albert Gaines <> Nuke – Atomic Powerhouse and Golden Archer – Wyatt McDonalad.  I row Utopia Isle and I then recruit Amphibian equipped with an Airskimmer.  Dave has Albert and only 1 card in hand.

I send Power Princess into Lady Lark flipping Project Utopia.  Dave takes 8.  I then send Amphibian into Albert, but Dave reinforces so I don’t get a card back.

Turn 6 (20-19)

I draw another Hibernaculum and Haywire; Dave draws Flying Kick and Now I’m Fighting Dirty.  Dave recuits Skymax from his hand and I have Hyperion after rowing Hibernaculum.

Skymax flies over Power Princess to hit Hyperion.  He boosts Now I’m fighting dirty to become a 17 atk and empty his hand.  Now Skymax can’t be stunned.  I flip Utopia Isle and tap Hyperion and Power Princess to make Dave lose 3.  Nuke attacks Amphibian and Dave flips Rocket Central and a Flying Kick to make Nuke a huge 18/11.  I take 14, going into the negatives, and Dave takes 3 more going down to 13.  He passes and the game ends.

Final score: -5 to 13

Thoughts:  I was really hoping that Project Utopia would hit its full curve one of the two games as it seemed to have quite a bit of potential.  Despite not being able to cause breakthrough, I still was able to rack up some damage with Project Utopia and Utopia Isle.  It was especially nice the game that Melissa Gold kept turning down Project Utopia!  Perhaps the deck needs more copies of these ‘damage’ cards, but I’m not sure what I’d drop for them.  Maybe the 2 Eldritch Powers could become another Project Utopia and another Squadron City.

Avengers Team Attack [Vs.] Thunderbolts Ready

This game is brought to you buy Orange Soda Man, so crack open a Sunkist and enjoy!

Game 1

T1 mull 6-drop Cap, 5-drop Captain Marvel, Natasha 2, Playroom
draw Cap 6, Avengers Assemble, Carol Danvers, Legendary Battles x2, Natasha 2. No recruits, set Legendary Battles.

T2 – draw Quicksilver and Sub-Mariner 5.  set Avengers Assembled and recruited Natasha. He recruited Melissa Gold.  Natasha ran into her, 48-48

T3 draw Wasp and Avengers Assemble.  He recruits Beetle <> Mach and T-Wagon on Beetle.   I set Avengers Assemble and recruit Quicksilver.  Gold into Natasha with T-Wagon. Beetle passes.  I suspect something so I pass as well. 40-46

T4 draw Asgard and Cap 3.  I respond to Melissa Gold’s effect with Avengers Assemble!  I find 7-drop Carol Danvers. He recruits Venom to my Carol Danvers, which has a +1/+1 counter.  I team attack Carol + Quicksilver into Venom with Legendary Battles, then Natasha and Quicksilver into Moonstone, and she stuns Beetle with her effect.  Quicksilver goes direct. 40-34

T5 draw Carrying the Torch and Avengers Assemble.  I recruit Sub-Mariner.  I keep an offensive formation. He recruits Hawkeye.  Hawkeye into Carol with T-Wagon, both stun because of boost from Sub-Mariner.  Subs into Beetle, Quicksilver goes direct.

T6 – Cap joins my board with Playroom and a 2nd Legendary Battles.  He scoops.

Game 2

T1 – mull Cap 6, Avengers Assemble, Playroom and Stars and Stripes.  draw Carrying the Torch (CtT), Monica Rambeau x2, Wasp, Stars and Stripes.  set Playroom.

T2 – draw Natasha and Subs. Set CtT, recruit Natasha. Moonstone into Natasha, 44-48.

T3 – draw CtT and Avengers Assemble. Discard Wasp for AA, fetch Quicksilver and he gets a counter.  he recruits Helmut Zemo behind Moonstone. I flip Playroom and team attack into Moonstone to trigger Natasha’s effect.  Quicksilver stunned. 41-39

T4 – draw Hank Pym and Cap 6. He recruits Jolt.  I set Stars and Stripes and recruit Hank Pym in front of Quicksilver with Natasha to the side of Quicksilver.  Zemo into Pym, Jolt into Natasha.  lose Pym in recovery 33-39

T5 – draw Quicksilver and Wasp. Turn Quicksilver into Pym, recruit 2nd Quicksilver.  recruit Wasp.  form with Wasp as leader and Natasha in back.  He plays Win-Lose deal, I draw Cap 3 and Natasha. He recruits Dallas and Speed Demon. I team-attack his board with my dual-Quicksilvers FTW (remember, both constantly ready to their own effect and cannot be stunned thanks to Wasp).

Thoughts:  This team-attack deck is a beast!  It’s too bad the Thunderbolts Ready deck never had a chance to get ‘ready’!  It would be interesting to see how much damage the Thunderbolts deck could do on its big swing.

Alpha Force [Vs.] Avenger’s Big Guns

In case you missed it, the Ring has Chosen guys played on of out matches for us.  I think that officially makes the 100 Ideas famous!  Here’s the link in case you missed it:

http://vssystem.org/2009/11/06/the-ring-has-chosen-episode-79/


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